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Post by Jerzkong on Nov 3, 2007 12:40:16 GMT -6
hey, what about me?
LMM, when is Erniewan Forum Games Mafia starting? When Lost finishes? Or mine?
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Post by Erniewan on Nov 3, 2007 13:06:49 GMT -6
Either, it's just next in line.
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Post by Caleton on Nov 3, 2007 13:14:58 GMT -6
I don't want to be exploded...
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Post by LordManiMani on Nov 10, 2007 12:17:32 GMT -6
I'd like to start up some discussion/debate about Day phase deadlines. Yes, it is good to set vague deadlines, because specific ones mean that the mafia can just sit around and wait for the town's time to run out. Usually this means that a deadline will be imposed if nothing happens, then it may or may not get removed depending on the level of activity. I feel that this is completely fair for the moderator-town relationship, but should there be some kind of overall limit to encourage more intelligent debate within the topic? By this, I mean a (very) long term final deadline. If not, should the potential for a post-day 1 No Lynch Vote be enabled? What say you? Article of interest: mafiascum.net/wiki/index.php?title=Deadline
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Post by Erniewan on Nov 10, 2007 12:32:24 GMT -6
By final deadline, do you mean an End-game deadline? I'm sorta confused at your question.
Personally, I think deadlines should be used to encourage activity, but should not be used to help the mafia. If either discussion is intensified, or the mafia is just sitting back and allowing the deadline to do their work, the deadline should be retracted. I know that when I was running Earthbound Mafia, the mafia would get mad at me when I extended some deadlines and not others, so be sure to be fair and maybe even have a criteria in mind for "increased discussion".
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Post by Erniewan on Nov 10, 2007 20:35:39 GMT -6
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Post by LordManiMani on Nov 18, 2007 19:35:11 GMT -6
Linked roles:
Judas: You win if Jesus (player <name>) gets lynched (you win with the town otherwise)
Jesus: If you are lynched and the game continues for three more days, you rise from the dead and the Town wins. Otherwise you win with the town.
Communist: you have a vote, but you choose never to use it as you believe that democracy is a tool of the bourgeoisie to lull the proletariat into a false sense of power and security. Your goal is to convince other players of this fact and force a repeated No Lynch situation.
Joseph McCarthy: you are a Senator from Wisconsin, desperate to kill all the communists in this game [who may or may not actually exist]. You win when all the Communists are dead.
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Post by redearth on Nov 18, 2007 19:36:00 GMT -6
cool.. !!
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Post by Erniewan on Nov 18, 2007 21:57:48 GMT -6
I'd hate to be communist. Jesus would be nice though. Actually, when I was Sora in KH Mafia, I died and came back like 3 days later (since I was a heartless for a little while).
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Post by LordManiMani on Dec 3, 2007 22:23:02 GMT -6
Cupid: you choose one player at night, if another player targets your choice, the action is cancelled and they become forced lovers.
Or perhaps: you choose one player at night, if a player targets you, said player becomes lovers with your original target (if your target selects you, then you both become lovers).
This can happen only once during the game, afterwards, you have no night action.
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Post by LordManiMani on Feb 6, 2008 10:11:49 GMT -6
You are MC Hammer (Town). Once per day, when there are one fewer votes than needed to succeed in a lynch of a player (hereafter called the "Hammer-ee"), you may make the following post: "STOP. HAMMER TIME!" to begin "Hammer Time". You may not do this if you have placed the second to last needed vote, however.
During Hammer Time, anyone who has not voted for the current Hammer-ee may not post, unless they also place the hammer vote. Anyone who has already voted for the Hammer-ee may still post and may also unvote. If anyone unvotes for the Hammer-ee, Hammer Time ends and play continues as normal.
If the Hammer-ee is successfully hammered and lynched during Hammer Time, you become an ordinary townie.
Alternatively: (Independent) You win if the Hammer-ee is successfully hammered and lynched during Hammer Time.
I suppose that the role might make more sense as a mafioso... hmm...
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Post by Erniewan on Feb 6, 2008 17:27:37 GMT -6
Couldn't someone just unvote then vote again and cancel the hammer time? That would be the sensible town thing to do.
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Post by LordManiMani on Feb 6, 2008 20:37:00 GMT -6
True... perhaps some punishment for doing so, or maybe existing votes will remain locked...
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Post by LordManiMani on Jul 3, 2008 23:09:29 GMT -6
Woo! New role idea!
Bus Passenger: [for use in games with a standard Bus Driver role. The Bus Passenger could be either a vanilla who is always one of the two players swapped by the Bus Driver (unknowingly, of course); OR is a randomly selected non-vanilla townie with the same effect.]
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Post by LordManiMani on Jul 20, 2008 22:20:29 GMT -6
Pediatrician: Target someone at night to protect them from night actions, but not night kills.
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Post by franzkafka on Aug 10, 2008 10:50:16 GMT -6
I've made up a few roles for IRC mafia, which I highly enjoy. Cult Leader - They induct one person ot the Cult per night. At any time, day or night, any member can choose to drink the kool-aid, causing them all to die. The only person who knows who the other cult members are is the cult leader. Assuming the death of the leader, the first person initiated becomes the new leader.
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Post by Erniewan on Aug 10, 2008 11:57:35 GMT -6
Haha, kool-aid?
Btw, LMM and I are working on a big compiled list of roles, and we've come up with a few new ones as well. When it's all done, we'll post it somewhere.
So if you know any other great, unique ideas for roles, post away!
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Post by Cormac on Aug 10, 2008 12:52:10 GMT -6
Will do.
You are the Time Bandit, town aligned. At night, send me a list of what actions you would have taken the previous nights as a roleblocker, i.e. Roleblock X Night 1, Roleblock Z Night 2. You may change your actions from previous night, such as targeting X Night 1, but then switching to Y to target Night 1 the next time you send in your list. This is because these actions do not go into effect until you post Daykill: Self. In which case, you will die, and all the actions on your list will go through, and deaths/powers affected by it will act accordingly, as if you HAD roleblocked the person(s) you roleblocked on your list. You win when all threats to the town are eliminated.
To make this role better, you could turn it into a Time Doctor, or Time Cop, and even give the Mafia Time Bandits. In fact, a whole game could have everyone/most everyone be a Time Bandit/Mafiat/Doctor/ etc. The mafia could even not be able to kill unless they Daykill there selves. Also, maybe a certain number of Daykills could collapse the time-space continuum, making everyone lose, and only some people or one person may know how much. To add to that, their could be an independent that WANTS this to happen.
You are the Time Bomber, Independently aligned. At night, you may plant a bomb on one person. If you die, anyone with a bomb on their person will die. You win if no players are left when you die.
You are the Fake Serial Killer, Independently aligned. At night, you may fake kill someone, in which case they will get to choose how to look upon death i.e. the mafia could chose to look like townies or cops. Anyone who's death has been faked will be buryed outside town limits, and will wake up and rejoin the game one to two days after they died. You win when everyone else if either dead or fake dead, as you will close the gates to the town, leaving yourself the only one inside.
I almost put this role in Post Restriction Mafia. ALMOST. Would have been awesome.
Together with Player(s) YYY,ZZZ,etc. you make up X Head. As X Head, you function as a normal <mafiat/townie/power role/serial killer actions, mafiat members, abilties go here> BUT, you share the same posting account as YYY,ZZZ,etc. You win when <townie/mafia/independent win conditions here.>
X = number of players on the account, such as three or four players sharing an account.
YYY,ZZ,etc refers to the other players on the account, though you can chose to leave that out. Heck, you can even tell the player that they are a normal townie/mafiat/serial killer when they're actually an X head.
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Post by Erniewan on Aug 10, 2008 22:08:45 GMT -6
I am so confused on that last one.
Also, that Time Bomber should be something like "Bomb Detonator" or "Trigger Bomber" instead, I think.
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Post by Jerzkong on Aug 11, 2008 5:06:56 GMT -6
Time Bomber is cool.
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Post by Cormac on Aug 11, 2008 12:14:33 GMT -6
To explain X Head better. It's basically a bunch of roles such as townie, mafiat, etc. rolled into one 'character' they post as one, they die as one, etc. Of course, the whole question is whether or not they're all town.
For example, let's say person Z, and person Y play in a game of Bastard Mafia. Z might be a cop, and Y might be a mafiat. They'd both be told that they are to post in the game under the alt. account named W, and while they'd send in their night actions by their normal accounts, if W were to be roleblocked, both of their actions would be roleblocked, if W died, both of them would not be able to participate since they'd both be dead, etc.
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Post by LordManiMani on Aug 11, 2008 12:23:37 GMT -6
The Time Bomber should be called dead-man switch.
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Post by Cormac on Aug 11, 2008 13:03:17 GMT -6
That works too.
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Post by Cormac on Aug 12, 2008 9:25:42 GMT -6
I feel like writing a revised draft of the potential roles for Cult Mafia.
You are a Townie, Town aligned. All you have is your vote and your brains, and its up to you to stop the cult...or join it.
<X is the total amount of players at the beginning of the game>
Power: (1-X) Charisma: (1-X) Obliviousness: (1-X)
Your power shows how much your vote influences the lynch. Everyones power is anywhere from 1 to X, and the amount of vote points needed to lynch with all players alive, would be Y/2, <Y as the total voting power of everyone in the game, so four players, 4+3+2+1=10, divided by 2, means that 5 points would be required for a lynch.> for example.
Your Charisma shows your ranking if you were to join the cult. The cultist with the highest Charisma becomes the Cult Leader, after the current Leader dies, a Cult Leader is the only one in the cult who wins if the cult outnumbers the town.
Finally, your Obliviousness shows how unlikely it is that the Cult will be unable to recruit you. The higher it is, the less likely you are to fall under their influence.
You win when all threats to the town are eliminated.
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Upon being recruited:
You've been recruited into the cult! Your cult leader is Y. You can't win, unless you become the Cult Leader.
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You are the Cult Leader, Cult aligned. You must convert the townies to your side! At night PM me one person to recruit to your cause. If your recruitment succeeds, they will become a Cultist, and learn who you are, though the two of you will not be able to communicate.
<X is the total amount of players at the beginning of the game>
Power: (1-X) Charisma: (1-X) Obliviousness: (1-X)
Your power shows how much your vote influences the lynch. Everyones power is anywhere from 1 to X, and the amount of vote points needed to lynch with all players alive, would be Y/2, <Y as the total voting power of everyone in the game, so four players, 4+3+2+1=10, divided by 2, means that 5 points would be required for a lynch.> for example.
Your Charisma shows your ranking in cult. The cultist with the highest Charisma becomes the Cult Leader, after the current Leader dies, a Cult Leader is the only one in the cult who wins if the cult outnumbers the town.
Finally, your Obliviousness shows how unlikely it is that the Cult will be unable to recruit you. The higher it is, the less likely you are to fall under their influence. Of course, you're already in the cult, so bah.
You win when everyone alive joins the cult
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Obviously, someone who has a higher Oblivious rate will have a hard time being recruited and will want to push for the town's win, whereas someone with a low one, and a high Charisma might want to join the cult and take over as leader of the cult. The guy with both of those stats low is better off trying to cause as much mayham as possible, and then join the winning, side, or the one that he has a chance at winning on. It'd be a fun game to watch, simply because it'll be hectic, and everyone will be backstabbing each other and all. A game of much more deception than simple mafia.
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Also, an example role in a game with 10 players:
You are a Townie, Town aligned. All you have is your vote and your brains, and its up to you to stop the cult...or join it.
Power: 4 Charisma: 6 Obliviousness: 7
Your Power shows how much your vote influences the lynch. Everyones Power is anywhere from 1 to 10, and the amount of vote points needed to lynch with all players alive, would be 28 for example.
Your Charisma shows your ranking if you were to join the cult. Everyones Charisma is anywhere from 1 to 10. The cultist with the highest Charisma becomes the Cult Leader, after the current Leader dies, a Cult Leader is the only one in the cult who wins if the cult outnumbers the town.
Finally, your Obliviousness shows how unlikely it is that the Cult will be unable to recruit you. The higher it is, the less likely you are to fall under their influence. Everyones Obliviousness is anywhere from 1 to 10.
You win when all threats to the town are eliminated.
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Post by frodperfect on Aug 12, 2008 13:27:47 GMT -6
here's a potential mafia role: The Berserker
The night before The Berserker wants to use his power, he must tell the mod. The power works as such:
It's a one-shot thing, intended to introduce chaos and randomness to the game. The day after the power is activated, the Berserker may at any time post a secret word known only to the mod. As soon as this happens, the mod will intervene and post about the Berserker's rampage. The Berserker will kill two other players, chosen at random. The mafia has to hope he recognizes them through his bloodlust and will not kill them, but there is still a 25% chance that the victims could be mafia. The Godfather, however, is smart enough to hide. Unfortunately for the Berserker, his rampage is ended when he is killed by the town.
Three dead in a day, kind of throws an element of WTF into things. Probably best suited to larger games, although it could have really interesting effects in an endgame where the mafia is at a disadvantage.
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Post by Cormac on Aug 12, 2008 21:12:21 GMT -6
Wouldn't the Berserker never use his power if he never the risks associated with it?
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Post by frodperfect on Aug 13, 2008 0:32:29 GMT -6
That's why it's an interesting role, I think. If even the mafia doesn't really know what's going to happen, it means they'll have to be careful in using it, but it could create an awesome diversion if the town seems to be on to something. Alternately, it could be modified a bit so that it would activate automatically when the Berserker is lynched.
It would definitely take some fine-tuning, but i think the concept is worth looking into.
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Post by Erniewan on Aug 13, 2008 0:56:04 GMT -6
I think there is a similar role called the Mad Gunman that kills a random player if he is lynched. I suppose this would be the mafia variant.
Maybe there could be a role that starts going berserk on a specified day (like the Necromancer) but instead of everyone dying immediately, he starts killing people off every few hours or so until he is lynched.
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Post by LordManiMani on Aug 14, 2008 8:44:42 GMT -6
You are The Human Sacrifice: As a day action, you may announce your role publicly. During the following night phase, if the mafia attempt to execute a nightkill, you will be the victim, regardless of the intended target. Obviously, your role can only be successfully executed once (no pun intended).
Alternative names: Red Shirt, Protester, Heroic Nobody, Messiah/Not the Messiah
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Post by frodperfect on Aug 14, 2008 13:01:23 GMT -6
That sounds interesting. Kind of like it would open up a position for a Doctor or Cop to roleclaim, without fear of dying that night. Could be really useful in an endgame situation.
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