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Post by Erniewan on Oct 13, 2007 16:21:37 GMT -6
Well, most of those seem a little out there, but I'm sure it would be easy to come up with some more clever ones. And yeah, the mafia coming up with their own seems like a good idea. That way they have to keep themselves in check.
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Post by LordManiMani on Oct 14, 2007 11:08:30 GMT -6
The Mime: (any alignment) his posts may not contain words. They may contain smileys, or 'actions' such as *runs around with hands in the air* but no explicit speaking.
I personally think that an explosive mime would be awesome.
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Post by Jerzkong on Oct 14, 2007 11:48:15 GMT -6
.... i like your ideas. You made them up?
I couldn't stop laughing at 'C-C-Combo breaker'. It's just so pointless and random.
And the head banging is gonna be.... interesting.
I don't see how your SK idea would work.
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Post by LordManiMani on Oct 14, 2007 11:58:45 GMT -6
There would also have to be the "Toasty" Guy.
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Post by Erniewan on Oct 14, 2007 12:05:28 GMT -6
Opposite Day Everything that the person says must be opposite of what he means to say. He also votes by saying Unvote. Similar to my Lier X. Agerate role.
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Post by LordManiMani on Oct 14, 2007 12:42:44 GMT -6
A variant on the Commuter:
Absentee Voter: You can choose to give yourself protection from night actions by leaving the country during the night. You can send your vote for the next day to the the moderator along with your choics. Choosing to use this ability means that you cannot post during the following day. -------------- A humorous extension of this would be that if the absentee voter is selected for the lynch, the entire town forfeits their night actions as they try to find and kill the missing player.
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Post by Cormac on Oct 14, 2007 16:29:19 GMT -6
Looking back at what I posted, I'd probably scrape the old man, random shouter, and flirt as good post restrictions
Engrish Speaker: All posts must be translated two or more times, in any other language than English, and back before posted. You can use Babelfish to do so.
Name Caller: You may only post people's names (including your own), vote, and give FoS.
And some "power" role that could be included in this game:
Silent Necromancer[hope that's the right name]: During the day, you may try to raise someone from the dead. Unfortunately, Necromantics aren't what they're all cracked up to be, and you can manipulate the dead like a puppet. Depending on the efficiency of your spell, you may cast a vote using the victim, post three sentences (no votes or FoS) with the victim, or you may just make their remains unraisable. PM me whenever you want to use this ability during the day, (Max 3 times) and I shall include it. Despite being able to raise multiple bodies, you can not put down more than one vote your victims.
@ Jerzkong: I made all the roles up but the deaf man (I THINK it's on MS, not sure) and the above necromancer is a variant on the amateur necromancer from Improbable Mafia. (best Mafia game ever btw)
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Post by Cormac on Oct 14, 2007 17:15:51 GMT -6
DP, so what?
Anyways, I have another game idea (probably done by MS but, meh, whatever): Power Up Mafia, the idea behind it is that no one can use their own power, except for the Mafia. Instead, they have to Power Up another player. For instance, the Cop Power up role can turn someone into a cop, Forced Vigilante Power Up turns someone into a Forced Vigilante. Some roles are a little out of the norm compared to the other roles such as the Overpower Up Role, which essentially roleblocks someone. The Power Up Extender increases the power of a Power Up. The Mafia might or might not have Power Ups.
List Serial Killer: Must send in a list on the First Day on who to kill each night. Skips over dead people. It also repeats from the start if it gets to the end and not everyone else is dead (like if there was Doc protection).
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Post by Caleton on Oct 16, 2007 23:33:29 GMT -6
That would be a great role for "DeathNote" Mafia.
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Post by Cormac on Oct 18, 2007 23:36:51 GMT -6
More roles?
>>
<<
Maybe...
You are the Stumpicide, town-aligned. Once during the game day, you may commit "stumpicide" and turn yourself, and one other player, into stumps. PM me when you want to do so and who. Be careful when you use this.
^ Like a day vig, but alot less useless. If you get a mafiat, you're stump, so it's minus one for each side (somewhat), rather than minus one for the mafia. If you get another townies, that's minus two for the town. It's a role that can be useful, but for the most part is risky, save for end game.
You are Typhon[hope I spelt that right >>] Mary, a townie. At night you may investigate one person.
Mod note: Naive cop, cuts amount of votes to lynch in half for whoever is targeted. Miller.
^ COuld also be modified into an Independent...
I had alot more ideas, but, I need sleep >>
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Post by Caleton on Oct 19, 2007 0:51:39 GMT -6
Naive cop is already a role. Don't use it's name. Oh. I thought of something really cool. I'm gonna have to edit LordManiMani's first post to add stuff but it will be cool.
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Post by Erniewan on Oct 20, 2007 17:46:51 GMT -6
For roles with Post restrictions, we wouldn't want them restricted so much that they can't discuss and/or vote. Just keep that in mind, in case we really want to make a game like that.
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Post by Cormac on Oct 20, 2007 18:24:24 GMT -6
Yeah that makes sense. It wouldn't be mafia if people couldn't talk at all.
That being said, I think I've limited down possible post restriction roles for said game. I'd like feedback from anybody willing to do so, on how limiting some should be, or if they should be in at all, etc. I still need a few more for there to be enough though.
Limited Poster (The normal, you can only post X amount of words/posts per day one)
Night Talker (Is this a good one? Or is it too unfair too the player in question?)
Post Quoter (Should s/he have to directly quote them, or be allowed to post little snipplets from posts to make a post?)
12 year old 1337 speaking kid (Sorry like this one too much >>)
Engrish Speaker (Maybe with you can post X amount of words/post a day, but with more than the normal limited? Or should there be no restriction at all?)
Silent Necromancer (In thread)
Townie (Just a plain one, not mafia, just to mix things up, if the role's even in the game)
Ventriloquist (Basically, this role PMs the mod what they want someone to say, and the mod tells that someone to say it. The ventriloquist obviously should have restrictions as to not be able to confirm their self with this)
Also, Lord Mani Mani, Erniewan, would you guys allow for the Mime and Opposite Day roles to possibly be in the game? They kind of seem like good roles that'd fit.
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Post by Hellfire on Oct 20, 2007 18:46:28 GMT -6
how about a text-messager? they can only use numbers, like a cell phone. though that would be a pain in the neck to read!!!!
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Post by Cormac on Oct 20, 2007 21:23:57 GMT -6
Hmmm, that sounds good. Also, this might be me being lazy, but there might to be a split personality role to mix things up.(one type of post restriction one day, a different type the next day)
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Post by Erniewan on Oct 20, 2007 23:01:28 GMT -6
Here's my thoughts: Pretty standard. Not good; he can't vote, defend, or discuss, only comment. Good role, but I think the snippets should be whole sentences or phrases, not words pieced together. Also his votes should be made by quoting someone else's and bolding them. I like this one too. No restrictions, just have them write something, put it through Babelfish, and paste the output. I have no idea what this is about. I don't think it fits with the post restriction theme. How about, they tell the mod to say something for them himself, and it will be anonymous? Yup, that's why I put it. I'll try to think of some other good ones for the game. Oh, and text messaging seems a bit harsh on the players. I'm sure they won't get read very often. Oh, and be sure to make more roles than players, and adding one or two that you don't post here. That way the town won't be able to figure out mafia by the post restriction. Perhaps give the mafia one or two back-up restrictions.
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Post by Cormac on Oct 21, 2007 10:12:08 GMT -6
I have no idea what this is about. I don't think it fits with the post restriction theme. This was the role I was talking about: Silent Necromancer[hope that's the right name]: During the day, you may try to raise someone from the dead. Unfortunately, Necromantics aren't what they're all cracked up to be, and you can manipulate the dead like a puppet. Depending on the efficiency of your spell, you may cast a vote using the victim, post three sentences (no votes or FoS) with the victim, or you may just make their remains unraisable. PM me whenever you want to use this ability during the day, (Max 3 times) and I shall include it. Despite being able to raise multiple bodies, you can not put down more than one vote your victims. It's basically a confusing ventriloquist. Anyways, I've thought of a theme that goes hand and hand with the role restrictions, along with a few new roles, so I'll keep them closed for now. All comments have been noted, and when I get a few more games under my belt, and do a few rewrites of the roles, I might just start up a game.
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Post by redearth on Oct 25, 2007 22:49:13 GMT -6
Ms. Gabby - This person HAS to post atleast a certain times per day for his/her power to work during the night Ex- You have to post atleast 20 times per day with a minimum of 10 words per post.. the posts only count if the material posted in it is relevant to the game...
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Post by Erniewan on Oct 25, 2007 23:10:18 GMT -6
That's a lot. It's a good role, but maybe tone that down... Or did you mean 'Day'? Then it'd probably be fine.
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Post by redearth on Oct 25, 2007 23:12:45 GMT -6
hehe.. I thought of it while I was driving home..
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Post by Cormac on Oct 25, 2007 23:14:55 GMT -6
THis is just an idea I've been thinking of for a bit, it's a bit of a twist on normal mafia I like to call Cult.
Basically, it's a normal mafia setup but with no mafia and one cult leader. The cult leader recruits people as normal. The town win like normal, and the cult leader, wins by turning the whole town into cultists. THe cult leader can also sacrifice his/her cult members once per night. Now how do the normal cultist win? Quite simple, they become the leader. If the leader dies, the next leader is determined by two things:
1) Leadership: A pre determined number at the beginning of the game. The higher the level, the more likely this person will be leader. Ranges from 1- 10.
2) Majority vote. The cultist vote for other cultist. They vote once against, once for someone, or twice against/for someone.
The new leader leads the cult, and gains recruiting abilities.
Now why shouldn't the town just give in to Cultism and fight for leadership? Quite simply, because roles and another stat come into play:
Political Power, the higher it is, the harder it is to recruit that person, ranges from 1-10.
Roles. Some people just can't be recruited, or they kill theirselves, stuff like that.
Also Leader gets NK immunity Night 1, when they first recruit, if there are any killing roles.
So comments?
EDIT: Role Idea:
Majority Vote Lyncher (Basically a modified vigilante)
A role that gets to select 5 random player to "vote" for some one to be night lynched. If a majority (3 of 5) is not made, no one will be lynched. In the end game, the number is reduced to 3 or as seen fit.
EDIT 2: The leader can kill! His members that is.
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Post by Caleton on Oct 27, 2007 1:00:02 GMT -6
What do you mean by immunity on Night 0? If you mean that someone can make a kill on Night 0, that's bad. It's really unfair to sign up to play and then before the first day even starts, you die. OR do you mean Night 1 and you just made a typo?
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Post by Cormac on Oct 27, 2007 11:11:30 GMT -6
NIght 1 >> I get those two mixed up too much.
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Post by LordManiMani on Oct 28, 2007 11:47:38 GMT -6
Actually, looking at some of the more mainstream mafia games, it is quite common for someone to die on night 0. To balance that out, it appears that cops also get to use their abilities on night 0. I'm not saying it's right, just that it happens.
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Post by LordManiMani on Nov 1, 2007 19:32:55 GMT -6
(player is not told that after they make the required claim, they gain the ability they claimed)
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Post by Erniewan on Nov 1, 2007 19:37:57 GMT -6
Lol, "I'm Spartacus!" That's great.
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Post by LordManiMani on Nov 1, 2007 20:56:49 GMT -6
For added effect/humor there could be a bunch of Spartacus followers or something (who don't get the ability bonus) who become a cult that follows the first player to roleclaim!
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Post by Cormac on Nov 1, 2007 21:30:08 GMT -6
You are the Advertiser. You must get the town to say your catchphrase: __. Should you get X%/X amount of people to do this...(win condition is met or other effect)
You are the Command Based Robot. Every night you may target two people. One to target with your night action, and one to decide what night action you use. Your night action choices are __. You may not target yourself.
So yeah, I'm experimenting with user input based roles, probably not the best =P
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Post by Caleton on Nov 2, 2007 22:23:59 GMT -6
You a mixed personality crazy person. Each day, you must pick one person and talk like them. Use their posting styles. eg:
Redearth, tons of smilies, lots of !!!!'s and lots of ellipses.
Rockwell, make random comments with no meaning what so ever
Hellfire, NEVER be wrong, if you are ever wrong, instant mod kill!!!
Erniewan, be smart and stuff, and try to get a mass roleclaim.
Caleton, be just plain awesome
LordManiMani: Make smart remarks all the time and act like a wannabe.
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Post by LordManiMani on Nov 3, 2007 8:35:58 GMT -6
Caleton, I'd stop unless you are planning to start an Erniewan's Forum Games Mafia game of your own. In which case I will kill you. Doom. Explosion.
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