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Post by Defjamffny18 on Jan 15, 2008 13:09:09 GMT -6
R.I.P. Jerzkong!!!
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Post by commonyoshi on Jan 15, 2008 18:58:06 GMT -6
Logically, and most simply methinks, either Jerzkong was a lone wolf whom the wyvern knight researched, or the flyer is a lone wolf. Also, is zone 5 closed? Why do you say that? Correct me if I am wrong, but isn't the point of the game to be the last one standing? Well, or you could warp, but I'm no magician. Jerzkong's death is nothing to cry over.
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Post by Caleton on Jan 15, 2008 19:04:07 GMT -6
I think common did it. Well, hmm. If someone wanted to go through all the votes people said for closures and protections and went to see all the units near Jerzkong, we could probably figure out who killed him. But, like Common said, it doesn't really matter.
[whisper=cormac]ok, remember to make a support with me in the actions to Erniewan.[/whisper]
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Post by LordManiMani on Jan 15, 2008 22:35:53 GMT -6
Yeah, I kind of forgot that Jerzkong could have just been killed on a whim. :-|
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Post by ostertoasterii on Jan 15, 2008 22:53:20 GMT -6
Vote to close: Zone 4
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Post by Hellfire on Jan 15, 2008 22:55:33 GMT -6
I agree oster. Vote to close: Zone 4
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Post by Erniewan on Jan 15, 2008 23:00:19 GMT -6
You know what. There's so many items, I'm gonna be more generous. You can hold 4 items maximum, instead of 3. Remember, if someone dies, all their items drop, and these will be found first by someone who is searching the area. If the Unit moved the turn they were killed, the items will be dropped in the Zone they moved to.
Also, Wednesday night is not a good time for me to update, so I'm gonna extend the deadline for Turn 3 to Thursday at 6:00pm.
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Post by redearth on Jan 16, 2008 0:26:08 GMT -6
hey Ernie.. I had an idea... how about making a turn to atleast include one weekend... like maybe sunday to wednesday - one turn thursday-saturday - another turn.. or atleast gives us a week or more for a turn.. cuz with college and a mafia game and this game.. its kinda hard..
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Post by Erniewan on Jan 16, 2008 0:33:11 GMT -6
That's true, but then the game would last like half a year... I will consider it though.
Also, Jerzkong is back to life! Well, he is replacing EB Player Super at least.
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Post by redearth on Jan 16, 2008 0:37:05 GMT -6
yah!! hehe.. thats nice!! welcome back jerzkong!!! ;D and I don't think I mind this game being on for a bit longer than usual games.. I just don't want people (like me!) to be so rushed that they freak out and have NO idea what to do... on the other hand.. maybe that IS better!! Then people won't gain a huge advantage over me than then might have!! also unvote to close zone 1 and vote to close zone 4
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Post by Erniewan on Jan 16, 2008 0:41:11 GMT -6
Ok, adding another vote to the mix. Vote how long you want a turn to last. Min: 2 days, Max: 1 week.
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Post by Jerzkong on Jan 16, 2008 0:43:46 GMT -6
Yay I'm back people!
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Post by redearth on Jan 16, 2008 0:50:41 GMT -6
[glow=black,2,300] Vote to have days run for 4.5 days[/glow] I think thats a fair compromise.. plus we'll get at least one/half of a weekend/friday for sure (hopefully!) Edit - pink didn't work for the vote!! well.. now it does!!
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owlknight
Green Belt
[M:3250]
They may look safe, but when your alone they will eat you.
Posts: 515
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Post by owlknight on Jan 16, 2008 15:26:07 GMT -6
Vote : Have days for 3 days
itll be better when the schedule doesnt run fast...then i'll remember to atleast try and come online
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Post by Erniewan on Jan 16, 2008 15:44:24 GMT -6
Please not pink.... I can hardly read that!
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Post by Hellfire on Jan 16, 2008 15:55:51 GMT -6
Vote for lenght of days: 3-4 days
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owlknight
Green Belt
[M:3250]
They may look safe, but when your alone they will eat you.
Posts: 515
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Post by owlknight on Jan 16, 2008 17:17:13 GMT -6
*sorry i hate pink too* just in case you couldnt read that
Vote for length of days: 3
*sorry had to edit, bad spelling moment*
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Post by Caleton on Jan 16, 2008 19:12:46 GMT -6
Vote: 2 days
the point of this game is that it gos quickly and turns are really short. I like it that way.
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Post by Hellfire on Jan 16, 2008 19:15:54 GMT -6
i think 3-4 days is required since 2 days are hard to strategize with, especially since some people are in different time zones.
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Post by ostertoasterii on Jan 16, 2008 20:34:20 GMT -6
Vote: 3 days 2 days seems to be short...making it harder to talk with people...
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Post by Meow on Jan 16, 2008 20:42:51 GMT -6
Vote for length of days: 3
Vote to close: 4
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Post by Caleton on Jan 16, 2008 22:22:10 GMT -6
Close: Zone 4
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Post by LordManiMani on Jan 16, 2008 22:40:02 GMT -6
Length: 3 days
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Post by Erniewan on Jan 16, 2008 23:21:40 GMT -6
Alright general consensus seems to be 3 days. I'll try to make it as close to that as possible, as I have school and stuff to work around. And tomorrow, I'm gonna try and start the next Turn by 6pm, because I have a deal at 7, but if not I'll do it when I get back, so just be patient with me.
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Post by Caleton on Jan 17, 2008 1:24:38 GMT -6
ok.
[whisper=admin]I feel like telling you here. I want to defend, I have the strategy of instead of trying to kill people, leave the killing to others and i'll just try to not get killed. search for stuff as well, preferably a really powerful weapon. also, become support with cormac.[/whisper]
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Post by Erniewan on Jan 17, 2008 10:09:44 GMT -6
Check your PMs, some people selected two actions from the same Category, and some need to validate a Support. Remember, today is the last day to form Supports! I currently have received 9 complete Action PMs. If your PM was incomplete or invalid, please send it in by the deadline.
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Post by Hellfire on Jan 17, 2008 18:05:45 GMT -6
Is the turn over yet?
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Post by Erniewan on Jan 17, 2008 18:11:47 GMT -6
Sorry, I have resolved attacks and items and stuff, but I still need to finish PMs and updating the map. I expect to be back to finish around 10/11pm.
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Post by Hellfire on Jan 17, 2008 20:32:06 GMT -6
Vote to Protect: Zone 16
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Post by Erniewan on Jan 17, 2008 22:19:19 GMT -6
Ok, sending out PMs now.
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