Coyote
Orange Belt
[M:3050]
[A1i:3][ss:Standard]
Posts: 370
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Post by Coyote on Jan 11, 2008 21:56:22 GMT -6
Close 21
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Post by Hellfire on Jan 11, 2008 21:56:41 GMT -6
Vote: Zone 5 Sorry yall. I think its better to keep the desert open because it has more items and stuff (that's what the description said).
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Post by redearth on Jan 11, 2008 21:57:23 GMT -6
o.. ok then Vote Zone: 5
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Coyote
Orange Belt
[M:3050]
[A1i:3][ss:Standard]
Posts: 370
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Post by Coyote on Jan 11, 2008 22:01:41 GMT -6
ok then...
unvote 21
vote: 5
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Post by Caleton on Jan 11, 2008 22:04:18 GMT -6
unclose: zone 4
close: zone 5
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Post by Meow on Jan 11, 2008 22:08:23 GMT -6
Vote to close: Zone 5
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Post by Erniewan on Jan 11, 2008 22:12:20 GMT -6
Don't forget the blue votes too, if you want me to protect a zone!
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Post by ostertoasterii on Jan 12, 2008 0:04:42 GMT -6
Vote to close: Zone 23 Vote to protect: Zone 4 Vote to reward: Ostertoasterii
I really do not know what I am doing yet...
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Post by Erniewan on Jan 12, 2008 0:07:20 GMT -6
That's right, but there's no reward this round.
Also, do you guys think it's fair to automatically set those who didn't send their Actions in to Defend and Search? Remember, someday you might be one of those people. *Thumbs Up* for Good idea *Thumbs Down* for Scrap it
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Post by Hellfire on Jan 12, 2008 0:11:13 GMT -6
Not planning on it, but are we allowed to vote out Zone 13 (isn't that where the Dragon is?)/
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Post by smartpippi on Jan 12, 2008 0:12:59 GMT -6
Protect: Zone 4
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Post by smartpippi on Jan 12, 2008 0:15:08 GMT -6
Tumbs up, what the heck...
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Post by ostertoasterii on Jan 12, 2008 0:16:51 GMT -6
*thumbs up* If I or someone else misses a turn that would be a good default action.
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Post by Erniewan on Jan 12, 2008 0:18:51 GMT -6
Not planning on it, but are we allowed to vote out Zone 13 (isn't that where the Dragon is?)/ Haha, I hadn't considered it! If you did, it wouldn't kill me anyways, but I'll say no to that. Besides it's in the middle of the map. Let's just keep it open permanently.
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Post by Jerzkong on Jan 12, 2008 0:42:16 GMT -6
Close: Zone 5 Protect Zone 9
Oh, *thumbs up*
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Post by Caleton on Jan 12, 2008 1:02:12 GMT -6
I know that I'm not going to get the place where I am protected, so I'm not going to reveal my location.
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Post by Flipstar on Jan 12, 2008 9:54:26 GMT -6
oh nevermind forgot to read >.<
Okay yea *thumbs up*
close 23
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Post by LordManiMani on Jan 12, 2008 10:30:35 GMT -6
Close Zone 14 Protect Zone 16
And I'll say *thumbsup* but I think that just setting the default to 'defend' is a bit more fair.
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Post by Erniewan on Jan 12, 2008 10:46:16 GMT -6
Ok, I think I'll do that.
I've gotten 10 PMs already, so the day will end at 2:00 pm CST. If you do not send yours in time, you will Defend yourself, by Default.
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Post by redearth on Jan 12, 2008 12:21:15 GMT -6
*thumbs up* that seems fair...
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owlknight
Green Belt
[M:3250]
They may look safe, but when your alone they will eat you.
Posts: 515
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Post by owlknight on Jan 12, 2008 13:38:17 GMT -6
Close : Zone 5
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Post by Erniewan on Jan 12, 2008 14:03:00 GMT -6
Ok, Turn 1 is over. Sending out PMs now.
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Post by Erniewan on Jan 12, 2008 14:48:13 GMT -6
It was a long day, but everyone, new to the game, was on their guard and looking for others who shared their same vision. No one died on Turn 1. It is now Turn 2.Thanks to LordManiMani for this background. Zones are number Left to Right by row. (1-5, 6-10, etc.)Units and Active Weapons:Zone 4: Bishop, Shine; Paladin, Lance. Zone 7: Hero, Sword; Falcoknight, Lance. Zone 8: Berserker, Axe. Zone 9: Wyvern Lord, Axe; General, Lance. Zone 12: Swordmaster, Sword. Zone 13: Assassin, Knife. Zone 17: Knight Lord, Sword; Valkyrie, Heal Staff. Zone 18: Sniper, Bow. Zone 20: Warrior, Axe; Druid, Flux. Zone 23: Sage, Fire. The most people voted for Zone 4, so I protected it. Lava spewed and hit Zone 6, so no one was injured. The most people voted for Zone 5 for closure. This Zone will close at the end of Turn 2, so it would be wise to stay out. Send in your actions, one from Category I, and one from Category II. Go to the Chat, or PM other players to try and find out about them and/or form teams. You may declare a Support and/or Rival on the first 3 turns. Vote for a zone to be closed. Vote for a zone to be protected. Vote for a person to be killed (not required this round). With 14 people alive, 8 is a majority for a lynch kill. Also, since enough people voted, for the Closure at least, there will be a reward this round. Vote for the player to receive a nice new Torch! You have 48 hours to send in your PMs. After that, I will begin when I have at least 10 PMs.
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Post by Hellfire on Jan 12, 2008 15:41:38 GMT -6
Vote: to Close: Zone 19 Same reason, it seems to be least useful and no one is on it as of right now. Also, I don't mind accepting the reward...so don't bandwagon this one!!!! Vote to reward: Owlknight
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Post by Hellfire on Jan 12, 2008 15:42:45 GMT -6
my bad, Vote to close: Zone 19 Vote to reward: Owlknight
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Post by commonyoshi on Jan 12, 2008 15:54:03 GMT -6
Erg, sorry about not noticing this game had started. I'm in now.
I reaally want to attack the dragon, whereever space he is in. Whoever feels the same should PM me.
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Post by LordManiMani on Jan 12, 2008 16:31:28 GMT -6
Uh guys, there's no real incentive with the Torch. All it's good for is lighting up fog.
Don't trust the dragon!
Down with tyranny!
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Post by Hellfire on Jan 12, 2008 16:32:54 GMT -6
ummm...k LMM in that case I'll take the torch!!! But if I'm not mistaken, it helps you to see quite a few important objects.
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Post by Erniewan on Jan 12, 2008 16:39:50 GMT -6
Yeah, the Torch let's see the items in an area, as well as the identities of the people in the area.
[whisper=commonyoshi]Nice one, lol.[/whisper]
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Post by Hellfire on Jan 12, 2008 16:46:36 GMT -6
The most people voted for Zone 4, so I protected it. Lava spewed and hit Zone 6, so no one was injured. If someone was in Zone 6, how badly would they be injured? Could it have killed them?
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